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XMLDAE : raw G4DAE node structure

Planning Geant4 Collada Exporter

About Collada

General Collada notes are in collada keep this area for Geant4 specifics related to Collada.

How to implement ?

Adding collada library dependencies likely to be problematic for G4 inclusion, nevertheless can learn from them the style of dae to aim for and generate with XERCESC.

Triangulate the output geometry ?

Collada can express higher level shapes, however for widest applicability it is probably better to triangulate at export rather than relying on subsequent triangulation. Especially as need to define in/out materials somehow.

Collada Double Sided Faces

Sketchup DAE exporter

The DAE exporter options of Sketchup are relevant:

The Export two-sided faces checkbox is used to export faces twice, once for the front and once for the back. This option doubles the number of polygons in the resulting DAE file and can slow down rendering. However, this option ensures that your model will appear more like it appears in SketchUp. Both faces will always render, and materials applied to front and back faces are preserved. When this option is selected, SketchUp will weld the vertices of the front faces together and the vertices of the back faces together.

CADMesh : From CAD files into Geant4 G4TessellatedSolid

Opposite direction to what I am interested in, but illuminating nevertheless.

The GEANT4 (version GEANT4.9.5 patch 1) geometry hierarchy is divided into solids, logical volumes and physical volumes where solids describe shape, logical volumes define material properties and mother-daughter relations, and physical volumes define placement within the mother volume [7, 8]. The equivalent GEANT4 solid to a BREP geometry is the tessellated solid (G4TessellatedSolid ) and has specific properties so as to enable correct geometry navigation by the GEANT4 kernel. In particular, the tessellated solid must describe a closed surface, that is to say the boundary between the inside and outside of the solid is defined for all points. Furthermore, all faces on this surface (whether they be triangular or quadrangular faces), must not have coincident vertexes; for example a triangular face must have exactly three unique vertexes thereby ensuring it has an area greater than zero. When a face is added to the solid, the direction and order of the vertexes must be anti-clockwise when the normal of the face is pointing towards the inside of the volume; the GEANT4 navigator uses this convention when it determines if a point is inside or outside of the tessellated solid. For tessellated solids with face vertex order in the opposite direction, navigation errors may arise. Additionally, boolean operations can not be performed with tessellated solids.

As common BREP CAD file formats and GEANT4 tessellated solids encode a surface mesh in similar ways, a direct mapping can be achieved by iterating over all of the faces in a BREP and adding them directly to the tessellated solid in GEANT4. For a direct mapping to be effective however, vertexes and faces defined in a BREP must be accessible in a common way that is independent of the source file format. This common access to various CAD file formats is achieved here using VCGLIB. Various custom types derived from VCGLIB base classes may be defined so as to describe for example a stereo-lithography format (STL) [1] or Stanford polygon file format (PLY) [6] mesh and the elements that encode it, such as vertexes, edges and faces. Template parameters are used to...