OptiX References ================== * https://scholar.google.com.tw/scholar?hl=en&as_sdt=0,5&sciodt=0,5&cites=4091633266802970056&scipsc=&q=&scisbd=1 * http://research.nvidia.com/sites/default/files/publications/optix.bib :: @article{Parker10OptiX, author = {Steven G. Parker and James Bigler and Andreas Dietrich and Heiko Friedrich and Jared Hoberock and David Luebke and David McAllister and Morgan McGuire and Keith Morley and Austin Robison and Martin Stich}, title = {OptiX: A General Purpose Ray Tracing Engine}, year = {2010}, month = {August}, journal = {ACM Transactions on Graphics} } :: Parker S G, Bigler J, Dietrich A, Friedrich H, Hoberock J, Luebke D, McAllister D, McGuire M, Morley K, Robison A and Stich M 2010 OptiX: a general purpose ray tracing engine {\it ACM Trans. Graph. : SIGGRAPH Conf. Series} 66 S. G. Parker, J. Bigler, A. Dietrich, H. Friedrich, J. Hoberock, D. Luebke, D. McAllister, M. McGuire, K. Morley, A. Robison, and M. Stich, “OptiX: a general purpose ray tracing engine,” in ACM SIGGRAPH 2010 papers, ser. SIGGRAPH ’10. New York, NY, USA: ACM, 2010, pp. 66:1–66:13. http://tog.acm.org/archive.cfm?id=1778765 OptiX: a general purpose ray tracing engine Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich Article No.: 66 DOI: 10.1145/1778765.1778803 The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation that most ray tracing algorithms can be implemented using a... Volume 29 Issue 4, July 2010 Proceedings of ACM SIGGRAPH 2010