GLFW/OpenGL GPU Hang ======================= Ray trace is currently performing better than the rasterized... need to use less tris in the polygonization. :: tgltf-;tgltf-gdml Scene::nextGeometryStyle : bbox GPU hang occurred, msgtracer returned -1 Process 23299 stopped * thread #1: tid = 0x2f9d18, 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10, queue = 'com.apple.main-thread', stop reason = signal SIGABRT frame #0: 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10 libsystem_kernel.dylib`__pthread_kill + 10: -> 0x7fff8f018866: jae 0x7fff8f018870 ; __pthread_kill + 20 0x7fff8f018868: movq %rax, %rdi 0x7fff8f01886b: jmp 0x7fff8f015175 ; cerror_nocancel 0x7fff8f018870: retq (lldb) Scene::nextGeometryStyle : none Scene::nextGeometryStyle : wire Scene::nextGeometryStyle : bbox GPU hang occurred, msgtracer returned -1 Process 24028 stopped * thread #1: tid = 0x2fb7db, 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10, queue = 'com.apple.main-thread', stop reason = signal SIGABRT frame #0: 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10 libsystem_kernel.dylib`__pthread_kill + 10: -> 0x7fff8f018866: jae 0x7fff8f018870 ; __pthread_kill + 20 0x7fff8f018868: movq %rax, %rdi 0x7fff8f01886b: jmp 0x7fff8f015175 ; cerror_nocancel 0x7fff8f018870: retq (lldb) bt * thread #1: tid = 0x2fb7db, 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10, queue = 'com.apple.main-thread', stop reason = signal SIGABRT * frame #0: 0x00007fff8f018866 libsystem_kernel.dylib`__pthread_kill + 10 frame #1: 0x00007fff866b535c libsystem_pthread.dylib`pthread_kill + 92 frame #2: 0x00007fff8d405b1a libsystem_c.dylib`abort + 125 frame #3: 0x00007fff880c61ca libGPUSupportMercury.dylib`gpusKillClient + 111 frame #4: 0x00007fff880c751c libGPUSupportMercury.dylib`gpusSubmitDataBuffers + 161 frame #5: 0x00001234402f51c3 GeForceGLDriver`___lldb_unnamed_function10892$$GeForceGLDriver + 360 frame #6: 0x00001234402f55cd GeForceGLDriver`gldPresentFramebufferData + 136 frame #7: 0x00007fff8ce640ed GLEngine`glSwap_Exec + 93 frame #8: 0x00007fff886ed089 OpenGL`CGLFlushDrawable + 66 frame #9: 0x00000001020dade3 libglfw.3.dylib`_glfwPlatformSwapBuffers + 35 frame #10: 0x00000001020cdb48 libglfw.3.dylib`glfwSwapBuffers + 72 frame #11: 0x00000001021efc16 libOGLRap.dylib`OpticksViz::renderLoop(this=0x0000000109486710) + 934 at OpticksViz.cc:453 frame #12: 0x00000001021ef332 libOGLRap.dylib`OpticksViz::visualize(this=0x0000000109486710) + 34 at OpticksViz.cc:130 frame #13: 0x000000010396e92f libOK.dylib`OKMgr::visualize(this=0x00007fff5fbfe8f8) + 47 at OKMgr.cc:113 frame #14: 0x000000010000a95a OKTest`main(argc=23, argv=0x00007fff5fbfe9d0) + 1402 at OKTest.cc:62 frame #15: 0x00007fff8a48b5fd libdyld.dylib`start + 1 (lldb) (lldb) f 11 frame #11: 0x00000001021efc16 libOGLRap.dylib`OpticksViz::renderLoop(this=0x0000000109486710) + 934 at OpticksViz.cc:453 450 render(); 451 renderGUI(); 452 -> 453 glfwSwapBuffers(m_window); 454 455 m_interactor->setChanged(false); 456 m_composition->setChanged(false); // sets camera, view, trackball dirty status (lldb)