Transforms =========== world_to_camera ----------------- Transform the eye, look positions in world frame to convenient camera frame with eye at the origin and look in -Z direction. Simple translate and rotate. camera_to_orthographic ------------------------ orthographic_to_canonical -------------------------- canonical_to_screen -------------------- interpolate_transform ---------------------- orientation_transform ---------------------- perspective_transform ---------------------- unit_transform ------------------- world_to_screen ----------------- view_transform --------------- transform ----------