OpenGL Vertex Buffer Object VBO ================================= * http://www.opengl.org/wiki/Buffer_Objects * https://www.opengl.org/discussion_boards/showthread.php/178905-Multiple-objects-in-a-VBO-or-Multiple-VBOs * http://www.opengl.org/wiki/Vertex_Specification_Best_Practices Vertex Array Objects -------------------- * http://ogldev.atspace.co.uk/www/tutorial32/tutorial32.html Example of loading a mesh using VAO (rather than VBO) seems to need looping over vertices, surely horribly inefficient compared to VBO ?