Collada Materials ==================== Geometry is associated with material within ``instance_geometry``, symbol/target pairs declare key/values of the material mapping:: 427 428 429 430 431 432 433 434 435 436 The symbol keys are subsequntly used by the polylist ``material`` attribute.:: 168 169 170 171 172 173 174 4 4 4 4 4 4 175

0 0 3 0 2 0 1 0 4 1 7 1 3 1 0 1 7 2 6 2 2 2 3 2 6 3 5 3 1 3 2 3 5 4 4 4 0 4 1 4 4 5 5 5 6 5 7 5

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Basis effects use phong with simple color attributes. MeshLab material loading -------------------------- Code looks to deal with image textures only not phong shaders. Threejs Loading ---------------- Some handling is present for phong etc..